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Under Choices
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Devlog
Beta Law
April 05, 2022
by
Zizo Mass
1
#beta, #open, #version
Last week we did our final playtest with excellent results! Straight on target Something we've always paid a lot of attention during the development of our project (and it's no wonder it's one of our...
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Last assault
March 27, 2022
by
Zizo Mass
1
#playtest, #fmod, #middleware, #feedback
Over the past few weeks, our team has focused on the final details needed to finish our game. Listen carefully After reviewing our last playtest report, we were able to identify the most significant i...
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Confidential Experiments
February 26, 2022
by
Zizo Mass
1
#Game Design, #playtest, #ludo-narrative, #User, #negative feedback
We carried out our second playtest session during the last few weeks, and we obtained fascinating results! Ludo-Narrative Dissonance With our last playtest session, it became evident that our game was...
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The user is always right
February 12, 2022
by
Zizo Mass
1
#audio, #gameloop, #mockup, #ui, #sound
During the last week, we did our first playtesting with our game's first prototype. It was an exciting moment, and as obviously expected, problems arose related to our game. But don't despair! This is...
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Who controls the present controls the future
January 21, 2022
by
Zizo Mass
1
#sound, #sounddesign, #audio, #production, #music, #development
Since the end of last year, I've been focusing on the pre-production development of the sound design aspects of our project. As one of my duties is developing the sound part of Under Choices, it is vi...
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Strategy and Tactics for Control
November 27, 2021
by
Zizo Mass
1
#schedule, #scope, #process
Behind every great project is a great agenda During the last few weeks, our team has been engaged in identifying and setting deadlines, milestones, risks and schedules for our project. Breaking bone...
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Users are the Heart of a Nation
November 13, 2021
by
Zizo Mass
1
#UCD, #UI, #Design, #User, #Decisions
Design & Development Our team has been dedicated to designing and prototyping our project during the last few weeks. One of the main things we're looking at is ensuring that our game has a user center...
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Government Espionage: Analysis of Similars
October 21, 2021
by
Zizo Mass
1
#headliner, #beatmap, #diagram, #analysis
During the last few days, our team focused on looking for games similar to our project proposal and analyzing them respectively. As John Lasseter talks about Hayao Miyazaki in the Starting Point book:...
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Taking South America!
October 02, 2021
by
Zizo Mass
1
#Theme, #Game Design, #Aesthetic
During that week, I oversaw developing a videogame pitch based on my previous research on the impacts of doom scrolling and how it has increased extremism in Brazil . Finding a Concept As mentioned in...
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A cultural history of fear seeking
September 24, 2021
by
Zizo Mass
1
#research, #doomscrolling, #algorithms
During my research on doomscrolling and its effects on the Brazilian population, I learned a lot, which surprised me, like the term doomscrolling, which was unknown to me. Although I already knew abou...
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